Documentation
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Index ¶
- func MapSorter[K comparable, V any](mp map[K]V, less func(l, r K) bool) iter.Seq2[K, V]
- func NewBorder(content tile.Renderable, above *rune, below *rune, left *rune, right *rune) tile.Renderable
- func NewHorizontalLine(char rune, len int) tile.Renderable
- func NewPanel(content ...PositionedRenderable) tile.Renderable
- func NewVerticalLine(char rune, len int) tile.Renderable
- type BorderBuilder
- type Canvas
- type IntersectionRuleBuilder
- type ListGetter
- type MapGetter
- type PositionedRenderable
- type QuickTableBuilder
- type QuickTableDataSource
- func NewQuickTableDataSourceList[T any](list []T, getters ...ListGetter[T]) QuickTableDataSource
- func NewQuickTableDataSourceMap[K comparable, V any](mp map[K]V, getters ...MapGetter[K, V]) QuickTableDataSource
- func NewQuickTableDataSourceSortedMap[K comparable, V any](mp map[K]V, less func(l, r K) bool, getters ...MapGetter[K, V]) QuickTableDataSource
- type Span
- type TableBuilder
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func MapSorter ¶ added in v2.1.1
func MapSorter[K comparable, V any](mp map[K]V, less func(l, r K) bool) iter.Seq2[K, V]
func NewBorder ¶
func NewBorder(content tile.Renderable, above *rune, below *rune, left *rune, right *rune) tile.Renderable
func NewHorizontalLine ¶
func NewHorizontalLine(char rune, len int) tile.Renderable
func NewVerticalLine ¶
func NewVerticalLine(char rune, len int) tile.Renderable
Types ¶
type BorderBuilder ¶
type BorderBuilder interface {
WithContent(content tile.Renderable) BorderBuilder
WithAbove(character rune) BorderBuilder
WithBelow(character rune) BorderBuilder
WithHorizontal(character rune) BorderBuilder
WithLeft(character rune) BorderBuilder
WithRight(character rune) BorderBuilder
WithVertical(character rune) BorderBuilder
Build() tile.Renderable
}
func NewBorderBuilder ¶
func NewBorderBuilder() BorderBuilder
type Canvas ¶
type Canvas interface {
core.StringerMl
// Modify
WriteAt(position xy.Position, content any) Canvas
OverwriteAt(position xy.Position, content any) Canvas
// Cells
GetCell(position xy.Position) (cell cells.Cell, ok bool)
SetCell(position xy.Position, cell cells.Cell)
// Renderable
Render(rules ...tile.RenderRule) tile.Tile
}
Mutable display type
type IntersectionRuleBuilder ¶
type IntersectionRuleBuilder interface {
AddIntersection(above, below, left, right *rune, intersection rune) IntersectionRuleBuilder
Build() tile.RenderRule
}
func NewIntersectionRuleBuilder ¶
func NewIntersectionRuleBuilder() IntersectionRuleBuilder
type ListGetter ¶ added in v2.1.0
type MapGetter ¶ added in v2.1.0
type MapGetter[K comparable, V any] func(key K, value V) any
type PositionedRenderable ¶
type PositionedRenderable struct {
Position xy.Position
tile.Renderable
}
type QuickTableBuilder ¶ added in v2.1.0
type QuickTableBuilder interface {
AddHeader(items ...any) QuickTableBuilder
AddRow(items ...any) QuickTableBuilder
AddDataSource(QuickTableDataSource) QuickTableBuilder
AddHeaderSeparator(ch rune) QuickTableBuilder
AddVerticalSeparator(ch rune) QuickTableBuilder
AddIntersection(ch rune) QuickTableBuilder
Padding(before, after int) QuickTableBuilder
Build() []string
}
func NewQuickTableBuilder ¶ added in v2.1.0
func NewQuickTableBuilder() QuickTableBuilder
type QuickTableDataSource ¶ added in v2.1.1
type QuickTableDataSource func() [][]any
func NewQuickTableDataSourceList ¶ added in v2.1.1
func NewQuickTableDataSourceList[T any](list []T, getters ...ListGetter[T]) QuickTableDataSource
func NewQuickTableDataSourceMap ¶ added in v2.1.1
func NewQuickTableDataSourceMap[K comparable, V any](mp map[K]V, getters ...MapGetter[K, V]) QuickTableDataSource
func NewQuickTableDataSourceSortedMap ¶ added in v2.1.1
func NewQuickTableDataSourceSortedMap[K comparable, V any](mp map[K]V, less func(l, r K) bool, getters ...MapGetter[K, V]) QuickTableDataSource
type TableBuilder ¶
type TableBuilder interface {
// Config
WithHorizontalSeparator(separator rune) TableBuilder
WithVerticalSeparator(separator rune) TableBuilder
SetCell(x, y int, content any) TableBuilder
SetCellByPosition(pos xy.Position, content any) TableBuilder
AppendRow(content ...any) TableBuilder
// tile.Renderable
Build() tile.Renderable
}
func NewTableBuilder ¶
func NewTableBuilder() TableBuilder
Source Files
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