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Types ¶
type Assets ¶
type Assets struct {
// contains filtered or unexported fields
}
func (Assets) GetSprite ¶
GetSprite Returns sprite for the given spriteName. spriteName shall be passed without extension. See example in RegisterAssets.
func (*Assets) RegisterAssets ¶
RegisterAssets Loads assets from given directory and filesystem for further usage currently supports only png files which are recognized as sprites dirPath is a relative path to directory from fs root. It is used as prefix for further calls. Example:
fs ~ assetsDir/
├── logo.png
├── character/
├── male.png
├── female.png
└── alien.png
gameAssets := new(Assets)
gameAssets.RegisterAssets("assetsDir", fs)
maleSprite := gameAssets.GetSprite("character/male")
femaleSprite := gameAssets.GetSprite("character/female")
alienSprite := gameAssets.GetSprite("character/alien")
logoSprite := gameAssets.GetSprite("logo")
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